Explore
A living world to walk
Five lands, each with a capital, cities and villages joined by roads. Day turns to night, monsters roam the wilds, caves and ruins hide their guardians, and chests and stray treasure wait off the path.
Duel
Old-school card duels
Lands and mana, instants on the stack, flying, first strike, trample and banding. Every duel is played for ante: win and the monster’s card is yours; lose and you can buy yours back.
Collect
Build the deck that wins
Buy from town shops and the Travelling Merchant, sell your spares, take quests for gold and rare cards, and tune your deck in any town. Your wardens share one Chronicle, Bestiary and list of achievements.
Screenshots
Hundreds of cards in five colors
A new handful every visit. Point at a card, or tap it, to read it.
The five lands
How it works
- Create your wardenPick one of the five lands. It decides your starting deck and home village.
- Explore and duelTouch a monster to duel it. Win gold, experience and its ante card.
- Grow strongerOpen the five capitals, collect their passes and face the Hollow King in his tower.
Questions
Is it free?
Yes. There is nothing to buy: all cards are won, found or bought with gold earned in the game.
Do I need to install anything?
No. It runs in a modern browser on a computer, a tablet or a phone. A computer with a mouse gives the best view of the duels.
Why is there no password?
You log in with a link we email you. There is no password to forget or to leak; your email is used for nothing else.
Is my progress saved?
Yes, on our server, so you can carry on from another device. One account holds several wardens.
Do I need to know card games?
No. The first duels teach the basics as they come up, and How to play explains the rest. Players of 90s card games will feel at home.